![]() Perfect for animation rows like Walking / Attacking / Jumping / etc. The more subfolders you create within the main folder, the more rows on the sprite sheet you have. You can colour the background, the blank space in the frames and determine the pixel distance to each frame (x-axis, y-axis). Then you drag it on Sheet Maker (an installed Java version is needed to run) and it creates a sheet for you in the same directory as the main folder. You basically throw all files in a folder and put that one in another folder. Sheet Maker, text file with tutorial is attached. If you want to put the contents on sheets, you can either do it by hand or use a tool like Sheet Maker (no installation neccessary): How to submit this? Either in organized archives or on sprite sheets (where it's possible). Fonts: They are Windows font files, therefore we can't accept themįor the Shader folder, write a PM to the mod Centrixe (12-23-2020, 09:18 PM)DogToon64 Wrote: What reference to Jimmy Neutron?He probably means the sentence in your signature.įor the game: I downloaded the archive and can say this about the different folders in it:
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